Among the upcoming games of 2019, Anthem is one intriguing entry from Bioware – the same folks who made legendary Dragon Age and Mass Effect
series. Anthem is going to be released soon on February 22, and there have already been quite lots of gameplay
footages. So with no further ado, let’s check out what we know about Anthem so
Anthem is a brand
new IP developed by Bioware, yet
unlike any previous Bioware’s games, Anthem will more likely be a quasi-MMO
loot-based shooter RPG (like Destiny).
The game will be played from third-person shooter, allowing players to have a
good look to their surroundings and also their own character.
As Bioware fans can already notice, this new title is a
loot-based game, which means there will be lots of focus on loot-farming,
getting sick gears, and endgame builds. Frankly speaking, this can be
deal-breaker for many fans who expect some good single-player, story-driven RPG
experience from Bioware. That aside, Anthem does seem to have potential to
become a great game, yet until the game is released for real, let’s not get
ahead of ourselves and see.
So far Bioware confirmed that Anthem will feature a massive
open-world where players can explore around. This is definitely great news
since players can fly freely around with their “Javelin” suit. In this massive open-world, players can find loots,
secret locations, enemies to fight, and even world events or bosses. They also
noted that players can wander into high-level areas early on. Of course it is
suicidal if we just rush into areas with much higher-level monsters than us.
But it is still interesting when players can freely travel wherever they wish
Aside from the open-world, there will be a central hub called
Fort Tarsis. Yet unlike Destiny’s The Tower, Anthem’s Fort Tarsis is like
a solo-instance for each individual player, which means players will not meet
each other in this area. In Fort Tarsis, players can take quests, missions,
buys and sells stuffs, upgrades and customizes their Javelin suits. This will
also be where players enjoy the story, which we will mention soon enough.
This is one shining point of Anthem. As we already know,
players will control exo-suits called Javelin. Each Javelin provides different perks
and powers, and, all the Javelins can fly around at ease, even during combat.
According to people who have experienced the alpha, the
flying mechanic in Anthem works really smooth and the control is really easy to
get used to. That said, it does not mean that players can just stay in the sky and
rain bullets upon enemies. If flying for too long, the engine will become
overheat and the Javelin will fall down. Therefore in order to fly in long
distance, players will have to fly near the water (like pool and river) for
cooling, thus extend their flying duration.
Overall this flying mechanic in Anthem is a really cool idea,
and it will actually change lots of things in terms of FPS gameplay.
Story-telling is arguably the strongest point of Bioware. And
so it is understandable when people feel skeptical when Bioware goes for this
loot-based game direction. Furthermore, some people show concerns when Bioware
said that Anthem will follow live-service model, which is rather notorious model
nowadays given Electronic Arts (EA)’s bad reputation.
In return, Bioware have ensured that Anthem will still have compelling story-telling, yet it will be done differently than their previous IPs. They call it the “my story – our world” system in which players will enjoy the story, interact with characters at the main hub Fort Tarsis, while playing with friends and other people during missions or exploring the open-world. This partly explains why they set up the hub to be a solo-instance only so that players can experience the story to the fullest.
For now, the biggest question in terms of story is the “live-service” element. To this point, we
are probably too familiar with the underhanded tactic made by many corporations:
cutting the game content into smaller parts and sell it in forms of DLCs. This
results in the problem in which these game companies release unfinished
products and then added the cut content in later as a form of “free updates”. In case of Anthem,
Bioware is an incredible company and we can totally believe in their
capability. Yet their owner – EA –
is the biggest issue here. So let’s hope that Bioware can deliver this game in
full package with fully written storyline.
This is a popular question given to Anthem ever since its first reveal. So to simply put: no, this game is supposedly to be played online co-op. We can expect certain missions, especially during early game, can be played solo. But given the nature of this loot-based quasi-MMO, endgame will definitely play a vital role where players can get most badass loots and gears. It also means that the endgame will feature many difficult dungeons and areas which require co-op.
And before someone may say that this game looks to easy
judging by the recent gameplay footages, let’s remind us all that Anthem will
have 6 difficulty levels in total from Easy
< Normal < Hard < Grandmaster 1 < Grandmaster
2 < Grandmaster 3. And so,
most gameplay we have seen so far are more likely to be Easy or Normal mode.
Here we also have a concern which is the A.I. Throughout the
gameplay footages, it seems that the enemy A.I is rather… dumb since they just
stand in plain sight and get hit. But again, since these gameplay sections are
in Easy or Normal mode so there is a possibility that A.I will be smarter in
harder difficulty… just maybe…
Instead of featuring a standard “classes” system like in many RPGs, Anthem features a more flexible
system called “Javelin”. Basically,
it is exo-suit which player’s character can wear, fly around, and fight with
it. All 4 Javelins have their own melee attacks, 2 Gear slots for offensive
abilities, and 1 Support slot for support abilities.
The Ranger is the
most well-rounded Javelin which seems to be a “jack-of-all-trade” kind of character. It is also the very first
Javelin players gain access to and also, the best Javelin for beginners. That being
said, the Ranger will still have its places in the endgame, according to
The Ranger can access to all weapons, except for heavy
weapons which are exclusive for Colossus. And despite its jack-of-all-trade nature, it still has a fair share of unique
abilities. It has Shock Mace, which is
a huge electric mace for melee combat.
Its first Gear slot provides ability called Grenade, which basically does what its
name implies: throw a grenade. There are also fair shares of Grenade varieties
Grenade: Deals considerable damage in a large area of effect (AOE).
Grenade: Ignites an area, dealing damage and setting enemies ablaze.
Grenade: Damages and freezes enemies in place.
Grenades: Splits into smaller sub-munitions which seek out the nearest targets.
Bomb: Attaches to a single target for a contained, high-damage blast.
Its second ability is Assault
Gear which attaches to the wrist. This Assault Gear also has various
Missile: Fires a projectile that seeks out a target for a small AOE
Pulse: Unleashes a blast of pure energy, hitting a single target with
Beam: Fires a sustained beam of energy dealing continuous damage.
Darts: Launches a volley of darts that seek out a target dealing acid
Missile: Fires a missile that explodes for AOE damage.
It has two support abilities called:
Point: Deploys a spherical field which deflects enemy projectiles.
Point: Creates a field which increases weapon damage for teammates within
And finally, it has an ultimate ability Multi-target Missile Battery which launches numerous target-seeking
missiles to multiple enemies.
The Colossus is
the “big-daddy” of the crew,
featuring beefy body, heavy weapons, and massive explosives. The Colossus has
the best defense and also, it is only Javelin which equips with a big shield to
block enemy projectiles. And as mentioned, Colossus can equip heavy weapons;
however, it cannot use any pistol or submachine gun.
Instead of using a melee weapon, Colossus uses its own fist
to perform melee ability called Heavy
Smash which slams the ground, causing a wide AOE shockwave and seemingly
stagger the affected enemies.
Its first Gear ability is Ordnance Launcher which is shoulder-mounted heavy weapon which can
damage massive damage like:
Explosive Mortar: Launches an explosive projectile that deals heavy AOE
Mortar: Fires a volley of smaller mortars that spread out to pummel a wider
area of effect.
Mortar: Fires a specialized mortar round that ignites a wall of flame,
heavily damaging enemies that try to move through it.
Coil: Strikes a single random target with an arc of electricity in front of
the Colossus, prioritizing targets with status effects.
Coil: Emits waves of electricity out from the Colossus, damaging all nearby
Its second Gear ability is Heavy Assault Launcher which is also a wrist-mounted weapon like
the Ranger. It can also do some serious damage, including:
Cannon: Fires a large rocket in a targeted direction.
Thrower: Unleashes a continuous stream of fire to ignite enemies.
Cannon: Barrages nearby enemies with a short-range arc of projectiles.
Devastates a single-target with a forceful and precise kinetic round.
Spitter: Expels an acid projectile to damage enemies.
It has two support abilities which focus on tanking or
Forces all enemies within a certain radius to divert their attacks to the
Pulse: Gives all nearby allies a damage-resistance buff.
Finally, its ultimate ability is Siege Cannon which pulls out the massive cannon behind its back and
it deals insane damage within a huge AOE.
The Interceptor is
like a “rogue class” in many RPGs,
featuring fast movement and rapid attack speed. And just like a “rogue class”, the Interceptor relies a
lot on moving around and dealing quick damage to enemies, and at the same time,
it is really squishy and can easily be killed if not careful.
It has Double-Bladed
Daggers for melee attacks and unlike other Javelins; the Interceptor seems
to heavily rely on this melee ability to deal some serious damage. That being
said, it does not mean that melee is the only thing Interceptor can focus on.
The Interceptor’s first Gear ability is Assault Systems featuring various crowd-control and medium-range
Glaive: Throws out a razor-sharp projectile that seeks out the nearest
- Acid Bomb:
Tosses a grenade which explodes, splashing all nearby enemies with acid.
- Cryo Glaive:
Launches out a projectile that locks on to a nearby target and freezes it on
Mine: Throws out a group of mines onto a targeted area which explode on
contact with an enemy.
Dash: Dashes forward, leaving behind a trail of electricity that damages
Its second Gear ability is Strike Systems which seems to focus more on dealing damage to
single target, including:
Strike: Charges an enemy with energy which explodes after a delay. The
explosion deals increased damage if the target is destroyed before the full
Star: Tosses a plasma-empowered shuriken at a single target, effective at
Strike: Sends out a projection of the Interceptor which will attack enemies
it comes in contact with.
Strike: A devastating single-target attack that can stun smaller enemies.
Spray: Sprays out a jet of corrosive acid that damages all enemies hit.
Its two support abilities are:
Beacon: Marks a target for increased damage which will switch to another
enemy if the marked target is destroyed.
- Rally Cry:
Removes status effects from all nearby allies.
And finally, its ultimate ability is Assassin’s Blades which basically enhances its melee daggers even
further and deals massive damage up-close.
The Storm is like
a “mage class” in RPGs which features
a number of magical-like abilities, and similar to the Interceptor, this is a
Javelin capable to dishing out massive damage yet at the same time, it is rather
squishy. In addition, the Storm has one handy perk which is the ability to
hover in the sky as long as his shield remains intact. This allows the Storm to
rain bullets and abilities upon enemies from above and also, scout the area
better than other Javelins.
In terms of weapon, Storm can also use everything except for
heavy weapons. It also has melee ability called Fiery Strike which basically launches a flaming fist and knocks enemy
away, making it a suitable skill to keep enemy at bay.
Like other Javelins, Storm also has 2 Gear abilities but in
his case, it is called as Seals. His
first Seal ability is Blast Seals
which focuses on elemental damage like:
Strike: A targeted strike that deals lightning damage in an area.
- Ice Storm:
Creates a field of ice that deals damage, rapidly building to a final explosion
Burst: A quick explosion that deals fire damage at a target location.
Blast: Fires out a flurry of ice projectiles that deal damage and freeze
Flame: A burst of flame energy that seeks out and ignites targets.
Its second Seal ability is Focus Seals which also focuses on elemental attacks, but with some
interesting properties like:
Shards: Rapid-fire shards of ice that slowly freeze a target in place.
A versatile fire ability that can be fired quickly in small shots or charged
for a larger projectile that explodes.
Lightning: A discharge of electric energy that can be bounced off of walls
to reach targets behind cover.
Beam: Fires a beam of powerful ice energy in a targeted direction.
- Arc Burst:
Unleashes a blast of lightning that will leap to nearby targets for heavy
And of course, Storm also has two Support Seals abilities namely:
- Wind Wall:
Generates a defensive wall of wind that deflects incoming enemy projectiles.
Creates a field which provides gear cooldown reduction to teammates who enter
Finally Storm’s ultimate ability is Elemental Storm which summon elemental blasts from frost to
electricity to fire, then create a meteor fall which deals massive damage.
Again, Anthem is a loot-based game and therefore, Bioware put
quite lots of effort on looting mechanic. Loots can be found by killing
enemies, treasure chests, completing quests, doing challenges, etc… Aside
from that, players can also gather materials throughout the world like metal
for crafting and character customization.
Of course, being a loot-based game also means that there will be item rarity. Bioware confirmed there are 5 item tiers including Common, Uncommon, Rare, Epic and Masterwork. And just like many MMORPGs nowadays, there are also Gear Level which determines the power of that Gear.
Similar to games like Diablo 3, each player will have their own loot and that means people don’t have to worry about someone stealing their sweet loots. Unfortunately though, players will not be able to trade items, at least when the game first launches.
According to Bioware’s Anthem livestream, it seems that players will have an extensive customization system in which players can change how their Javelins look and of course the gears.
In terms of cosmetic customization alone, there are already an insane amount of options. Players can freely choose the gear piece they want to use ranging from helmet, arms, chest, to legs (these armor pieces are cosmetic only by the way). Then going to the Paint option and there are even 6 sections where we can choose the material look and the color for each Javelin’s part. It is really cool when we look at it and let’s just hope that they do not lock the best looking stuffs behind microtransaction.
In terms of gears loadout, players can customize their Gears
including 2 Weapons, 2 Gears (for Gear Abilities), 1 Support Gear (for support Support
Ability), and 6 Component slots which provides passive benefits
to tailor players’ playstyle. Each piece of equipment also has “Inscription” which is passive benefit
like increasing Resistance or weapon damage.
It is also confirmed that players can get recipes and craft
items which have level equal to players’ current level when they create the
item. Players also will not be able to “re-roll”
the item, which means: If you are not content with what you created, you have
to create another one until you get the gear you want.
Endgame is probably the most “mysterious” in Anthem which Bioware have not revealed yet. For now,
we know that endgame will involve various activities like:
which are challenging dungeons requiring multiple activities and sections to
complete, and final epic bosses.
Contracts: which are highly to be similar to many standard missions, yet
harder and providing better loots
- World Events
Since these are only spoken words, we honestly do not know
how the endgame looks like exactly yet and we doubt if Bioware actually wants
to show it.
Yeah… sadly there will be no PvP mode since Bioware designs
Anthem as a loot-based game. However, it may appear in the future after the
So now we come to the most mind-bugging question for Anthem:
Will it feature microtransaction? And the short answer is: yes, it will include
microtransaction but Bioware reassures that it will include cosmetic stuffs
only. Again, given EA’s bad reputation, definitely Anthem will feature
microtransaction in some form. At the very least, let’s hope that it will
include cosmetic items only just like what Bioware said.
Another good news is that Anthem will not have any sort of “Season Pass”. Still as a live-service
game, it will get new contents via free updates after launch. In addition,
there will be expansions which feature massive content updates.
And that’s it folks! Those are what we know about Anthem so
far! From our perspective, Anthem absolutely has all the potentials to become
an excellent game. The only problem is: how
deeply EA will “disturb” with this game? In fact, we have seen many people
who feel extremely skeptical with this game due to EA alone.
But what do you think?
Feel free to share with us and for now, thank you and stay tune for more news
in the future!
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